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Month: June 2024

0.909 is live!

0.909 is live!

0.9085 -> 0.909

  • Added additional rock props.
  • Added paint mode cursor and paint cursor to show if area can’t be painted due to low credits.
  • Added thousand-separators in messages from conglomerates to improve readibility.
  • Added thousand-separators to values in local economy view.
  • Added more distinct “border” to flat world atmosphere.
  • Edited preschool footprint so make it fit nicer with streets.
  • Cleaned up local economy panel, including fixing text overflow.
  • Lowered amount of medicine required in hospitals.

  • Increased (slightly) health output of hospitals.
  • Increased (slightly) health output of clinics.
  • Increased performance of setting shader property blocks.
  • Increased conglomerate value calculation, their property should be worth roughly 2-3 times more, but land value now factors in more than before.
  • Increased tax income from property tax (20% of property value is taxable now, so income is value * taxrate * 0.2). Property tax should now be a worthwhile revenue source.
  • Increased conglomerate unhappiness from different types of tax.
  • Increased property sales tax revenue as a result of overall higher property values.
  • Changed flat world atmosphere into half sphere, so that the shader works properly.
  • Changed atmosphere shader to better display the border of the world (primarily if world is flat).
  • Changed happiness to take a greater hit at extreme tax rates.

  • Fixed discrete policies still being active if city hall is demolished.
  • Fixed discrete policy window being open and interactible if open before demolishing city hall.
  • Fixed painted tile “sticking” when switching.
  • Fixed “unplaced” paint not disappearing when mouse pointer is outside of targetable area.
  • Fixed “deny”-sound being played when placing grass or asphalt with no money.
  • Fixed being able to paint without having money.
  • Fixed incorrect color mapping on building status view.
  • Fixed some effect display types missing (public transport, pollution and wealth).
  • Fixed some building types not given the correct color in building type display.
  • Fixed wind power plant missing from building menu.
  • Fixed incorrect tool tip for culture display mode.
  • Fixed terrain disappearing in different view modes (when playing flat worlds).
  • Fixed being able to place water blocks in starting water if playing a city with water.
  • Fixed some z-fighting of objects in the building type base view.
  • Fixed incorrect normalization of graphs (for example in the local economy view).
  • Fixed conglomerate value not following currency re-evaluation properly, which would lead to propery tax gradually diminishing.
  • Fixed incorrect display of property tax revenue per conglomerate.
  • Fixed rare occurance of null reference error due to running sliders for objectives, even when there are no objectives.
0.9085 is live!

0.9085 is live!

Hello!

The game has been updated to add some new stuff!

0.9075 -> 0.9085
– Fixed off colored grass on some residential zones.
– Added two types of cliff decorations.
– Added stone prop.
– Added two new curved road types (like an onramp type).

– Minor adjustments and fixes.

I’ve started adding in some new stuff to increase city customization.

Cliffs:

New on ramp type roads:

There’s also been a bunch of minor fixes, mainly surrounding some colliders being a bit too large.

There’s more stuff coming, especially when it comes to props, decorations as well as, of course, bug fixes!