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Month: January 2021

New bridges and additional UI fixes and tweaks

New bridges and additional UI fixes and tweaks


Didn’t post an update last week, as most of the work recently has gone into minor refinements and fixes for the UI. Although still heavily into UI work, I’ve tried to vary the work a bit by adding some new buildings and tweaking systems a bit.


New bridges! This is a more classical look – a golden gate bridge type. There’s also a new bridge with a more futuristic look being added – but that one is not quite finished yet.


The econopedia is getting some updates, most recently I fixed the input/output panel. This one will be getting some additional features after the upcoming version.


I’ve been tweaking collider sizes for icons – previously the status icons would overlap the building category buttons a bit, which meant you could get incorrect inputs. This is now fixed, as is the fire and welfare safety icon blinking red even though conditions have been met.


Using shift + mouse wheel now switches buildings within the same category. This also meant I needed to move the building name to the small cost bar so that it’s easy to keep track of what building you have selected currently.


The tutorials have also been tidied up a bit since some recent additions. There will be some more work put into these before the next tutorial (on tourism) gets added in.

New year, new UI!

New year, new UI!


It’s now time for the first devlog of the new year! I’ve taken some time off from devlogging over the holidays (and some time off from dev too!), but from now things are back to normal.

Version 0.46 will go live tomorrow! This version primarily focuses on a much needed UI-overhaul, but there’s also some new stuff to build – like this one track vactrain station:


Obviously, UI work is rather time consuming so there are still a lot of things left to do. So for starters, I’ve cleaned up and revamped the in game UI as seen above. Status indicators have been moved down, as have the buttons to access stuff like city statistics etc. This opens up the entire upper part of the screen.


Building options can now be favorited and stored under one menu (with the heart icon). This still needs a bit more refinement, but should be fairly functional.


A lot of the windows in game still need to be reworked, but have been ported over to the new UI for the time being. One window that has seen some changes is the city statistics window. Now that there is more screen space, I’ve been able to expand the size of the window to allow things to fit in better. This is something I intend to do for all cramped windows (trade and policy windows will be fixed up first).


A new industrial type decoration has been added – a miniature fan.


Overall, mixing decorations and zone sizes can make for some pretty nice looking industrial areas!

Working on the UI, I’ve noticed and fixed a handful of bugs. The new UI also adapts better to different resolutions.