I’ve continued working on the achievement area and have finished roughly 60 percent of it now. The parking lot has been polished up so that it is as detailed as the beginning of the achievement display area. I’ve also added enemies into the scenery to make the whole thing more interesting and to add a greater reward for players getting achievements in the game.
After the parking lot, the camera now transitions to the city scape via a container wall that works well with the post apocalyptic setting of the game.
When you get through the container wall, you reach a police road block and some debris, after which you reach the last setting, the city.
There’s still some code left to do for the achievement area (panels need to display unique achievements etc.), but overall it’s all coming together nicely. Seeing everything up close also allows me to revisit models and textures and give them a final brush up before the release of the game. 🙂
Work on the achievement display area is progressing nicely. I have managed to make scenery that contains about half of the panels. The remaining half will primarily go into a city type area and in a container area. These two areas will continue from the area seen to the left here:
I’ve also started placing some of the enemies in the order you encounter them in game as a sort of bonus to the player for having unlocked more achievements. This display ended up a bit interesting:
Hopefully I should have all of this work done by the end of the weekend, which means that aside from continued testing and polishing along with half of the last remaining song, the game is actually finished! :O :O :O
Finally gotten around to starting work on the achievement display area. This will be a sort of “walk through” the game areas in close up, with achievement panels strewn about the environment (and maybe the odd dead enemy also!). Currently very early on in the process, so many things will change (like obviously the panels won’t all display the same achievement), but this should give a hint about what to expect. 🙂 Check it out: